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Smoke Ship

Personal project, I chose a video from internet free copyright, and I did the 3D tracking, simulation and compositing. It was a great study but I still working on to improve it.

Process

for the tracking I used the Pf track to get the camera movement and I positioned some tall marker objects in some specific points to help me visualize the ship, or at least important parts of it. Then I exported the camera and the tall objects to Maya and I modeled a base mesh using this points as a guide. I used this base mesh to collide my smoke and render a shadow pass as well. I also used the sequence of images to project in the texture just to see if my mesh was match with the ship.